Since the last update ive been working on an number of different areas of my project. Lighting I received further feedback on my lighting with the main problem being that the scene was still too dark and that my shadows were not accurate. To improve my lighting I have implemented ‘Mesh Distance Fields’ to createContinue reading “Game Art Project: Update 03/05/2020”
Category Archives: Uncategorized
Game Art Project: Update 28/04/2020
What happened to the development updates? Development on the project slowed down considerably due to the situation with COVID-19. Closure of the University and therefore not having access to resources slowed progress massively. This along with personal struggles during this time resulted in motivation dropping, hence why I haven’t been updating this blog. Current ProgressContinue reading “Game Art Project: Update 28/04/2020”
Game Art Project : Production (Week 7)
Progress This week I continued to work on assets started last week. The first of these assets being the Coil Tattoo machine. This asset is now textured and in-engine as it is in a state where I am happy with it. It could still do with some adjustments of roughness values etc but I willContinue reading “Game Art Project : Production (Week 7)”
Game Art Project : Production (Week 6)
Modelling This past week I have just been continuing with modelling the assets required for my scene. The two assets I have been working on are the ‘Coil Tattoo machine’ and the ‘foot pedal’. The images below show the current state of the coil machine. Unfortunately this assets is till not finished due to externalContinue reading “Game Art Project : Production (Week 6)”
Game Art Project : Lighting (Week 5)
Lighting Last week I started looking into lighting my environment. Lighting is an area Im not too confident in so to aid me in the process I watched some lighting videos on the Gnomon workshop. The videos covered how lighting works In UE4 and how each of the lights can be edited to give theContinue reading “Game Art Project : Lighting (Week 5)”
Game Art Project : Production (Week 4)
Photos As mentioned in my previous post my plan was to visit the Skins and Needles tattoo studio to take some more photos as reference images. At the start of this past week I did so and took a number of useful photos. I also asked the artist how the tattoo machines work so thatContinue reading “Game Art Project : Production (Week 4)”
Game Art Project : Production (Week 3)
Modelling This week I have continued to model assets required for my environment. As I have been focusing on getting the ‘Hero Assets’ complete first the assets I have made some progress with are the ‘Massage Table’ and ‘Tool box’ assets. Research I have also done more research into the equipment used by tattoo artistsContinue reading “Game Art Project : Production (Week 3)”
Game Art Project : Start of Production (Week 2)
Blockout This week I have began the initial steps of production for my environment. This started with me producing a basic blockout of my environment in Unreal Engine. I also placed some placeholder lighting into the scene to get an idea of how the environment could look when lit. I based the lighting off ofContinue reading “Game Art Project : Start of Production (Week 2)”
Game Art Project : Pre-production (Week 1)
Introduction This week marked the start of the Games Art Project. For this project my aim is to produce a game ready environment completed to a professional standard. My environment will be that of a tattoo studio which will feature all of the necessary equipment required by tattoo artists I have mainly been researching andContinue reading “Game Art Project : Pre-production (Week 1)”